

🕯️ Unlock timeless adventures — don’t let your campaign miss the legends!
Dungeons & Dragons Tales from The Yawning Portal is a premium adventure supplement featuring seven classic dungeons updated for 5th Edition gameplay. This 1.95-pound hardcover manual includes detailed maps, balanced encounters, and rich storytelling elements designed to challenge and engage players from levels 1 to 15. Ideal for Dungeon Masters seeking to enrich their campaigns with iconic, nostalgia-fueled content that blends strategic depth with immersive roleplaying.
| ASIN | 0786966092 |
| Age Range Description | Teen |
| Best Sellers Rank | #51 in Dungeons & Dragons Game #1,254 in Puzzles & Games |
| Brand Name | Dungeons & Dragons |
| Color | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Box |
| Customer Reviews | 4.8 out of 5 stars 4,740 Reviews |
| Educational Objective | Entertainment, creativity, critical thinking, teamwork |
| Global Trade Identification Number | 09780786966097 |
| Grenre | GAMES & ACTIVITIES, Role Playing |
| Included Components | manual |
| Is Assembly Required | No |
| Item Dimensions | 8.5 x 0.7 x 11.13 inches |
| Item Type Name | Role-playing game supplement |
| Item Weight | 1.95 Pounds |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 1200 |
| Manufacturer Minimum Age (MONTHS) | 180 |
| Manufacturer Part Number | C22070000 |
| Material Type | Paper |
| Model Name | Dungeons & Dragons Tales from The Yawning Portal |
| Model Number | (D&D Adventure Book) |
| Model Year | 2017 |
| Number of Items | 1 |
| Number of Players | 5 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Power Source | manual |
| Product Style | Physical Book |
| Set Name | Dungeons & Dragons |
| Size | 8.5 x 11.13 x 0.7 inches |
| Subject Character | Dungeons & Dragons |
| Theme | Games |
| Unit Count | 1.0 Count |
C**B
A Treasure Trove of Classic Adventures!
If you’ve ever wondered what it’s like to dive into the greatest hits of D&D history, Tales from the Yawning Portal is the ultimate playlist of legendary adventures. This book is a collection of seven iconic dungeons, lovingly updated for 5th Edition, and it’s perfect for players and Dungeon Masters alike. From the infamous Tomb of Horrors (a.k.a. “character graveyard”) to the Sunless Citadel and beyond, each adventure is packed with traps, monsters, and enough twists to keep even the most seasoned adventurers on their toes. Whether you're looking for a quick one-shot or a mini-campaign, there’s something for everyone here. The production quality is top-notch. The book features gorgeous art, clean layouts, and well-organized maps that make running these adventures a breeze. As a DM, I appreciate the way the challenges are balanced for different levels, giving you options for a variety of party strengths. The highlights? The Forge of Fury for some good ol' classic dungeon crawling. Dead in Thay, which will test your players’ strategy and endurance. And of course, Tomb of Horrors, for when you’re feeling a little too nice to your players and want to spice things up with a TPK. Final Verdict: This book is a must-have for anyone who loves D&D, whether you’re a DM looking to torture entertain your players or a player ready to tackle the best dungeons of all time. It’s a blend of nostalgia, challenge, and epic storytelling that will keep your table talking for weeks. ⭐⭐⭐⭐⭐ Pro Tip: Don’t mention you’re running Tomb of Horrors until it’s too late for them to back out. You’ll thank me later. 😈
A**R
Quality product that fills a missing void in the current 5e lineup
I was brand new to D&D in 4e when my friend ran his own campaign. When 5e came out, a different group of friends wanted to play D&D, but I was the only one with any prior experience, so I became the DM. We've been going through the 5e starter set, and as they are finishing that up, I'm looking for the next step for their characters. The standard published campaigns are somewhat problematic in that they all start at level 1. If your players want to keep playing the same characters (up to level 20, or whenever they die), its going to take a bit of work on your part. Enter Tales From the Yawning Portal. I have not personally run my players through any of the adventures yet, but I have read through each one pretty extensively. The way they are set up is brilliant, and even as a new DM it seems that they will be very easy to run. Tyranny of Dragons has a good story from what I've read through, but it doesn't seem to be set up in a way that is easy to DM, with a lot of fill work required on your part. Tales is a little different however from the other full campaigns in that they are meant to be sprinkled in bigger campaigns/adventures, not necessarily stand on their own as one over-arching campaign. That being said, you can do that, as the levels of the adventures compliment each other; the first one is 1-3, the second 3-5, then 5-8, etc. There won't be any over-arching story, but that doesn't matter too much. My personal plan is to run Horde of the Dragon Queen next (I will have to modify it as my characters are level 4) and when they are done with that, I will run them through one of the Tales adventures before moving onto part two of Tyranny, Rise of Tiamat. I had already bought those books, and their characters tie in nicely with the story. For the most part though, I can't wait to get to the Tales adventures. After the full campaign is done, I might run them through Tomb of Horrors, the last adventure in Tales. I am doing that last, because of the looks of it, it will kill them. The last thing I wanted to mention about Tales from the Yawning Portal is that the adventures feel very much like they were taken from past editions, but that's not a bad thing. I have several AD&D books that I've skimmed through, and the adventures seem very similar in terms of traps, puzzles and choices the characters can make. Also, most of the adventures seem, at least to me, that they are deadlier than the current 5e lineup. Many sections require smart thinking on the part of the players, not something that is easy to hack and slash their way through with min-maxed characters. The last adventure, Tomb of Horrors, looks especially devious. It was originally created by Gary Gygax himself, as a way to humble even his strongest players. These adventures are tough, but look to be extremely rewarding for those who survive. All in all, this is a solid, easy to use product that adds much needed content beyond first starting level. I highly recommend it.
L**S
My favorite 5e adventure book so far.
I'm the family dungeon master. We aren't the most experienced group, but we've gone through Lost Mines of Phandelver, Dragon of IceSpire Peak, Curse of Strahd, and we're on the second adventure in Tales of the Yawning Portal. We're running the adventures consecutively as a campaign, and, so far, this has been our favorite book. My wife says the pacing feels like a book of short stories vs Curse of Strahd being more like a novel. The dungeons are challenging, have unique mechanics, great roleplay opportunities, and are just really fun. I've incorporated downtime activities in between modules. So when a session ends with a finished module, the next session starts with the characters each having had 30 days of downtime where they can decide how they spent their gold to improve their characters in various ways. This makes acquiring monetary treasure a lot more exciting than it was in Curse of Strahd where there was little opportunity to spend money. Then it's pretty easy to insert a new adventure hook where the characters get back together as a party to go tackle a new challenge I loved roleplaying Meepo the kobold in The Sunless Citadel, and the encounter with the white dragon wyrmling was memorable. The magic whistle that summons an undead is also a really cool magic item that the party is putting to good use, and they're carefully keeping track of when it recharges. In forge of fury, I had a blast controlling the duergar who can turn invisible and enlarge themselves. The succubus is great too. So far, the party is very suspicious of the damsel in distress oddly holed up in the middle of the dungeon, and they've resisted her attempt at charming one of them. They haven't quite figured out exactly what she is, though, and she told them some lies that they bought ;) We usually play once a week, but, after last session 2 days ago, everyone was excited to play again, and we're playing again this evening. I don't know why everyone says Curse of Strahd is by far the best 5e adventure. While it was definitely great, we are enjoying Tales of the Yawning Portal much more.
E**N
Dungeons Crawls galore!
If you want classic-style dungeon crawls and nothing BUT dungeon crawls, you've come to the right place. Tales from the Yawning Portal is wall-to-wall dungeons crawls. This takes a bunch of beloved dungeon modules from past editions of the game, from The Sunless Citadel to the Tomb of Horrors, converts them to 5th edition, and packs them in between two covers. The level ranges were chosen so that in theory, you could play these in order as a dungeon-focused campaign. It would take characters from 1st level to the upper levels without missing a beat. No need to do that, though, and there is no narrative thread holding them together. It's just a big book o' dungeons. And that's awesome. This is basically seven full modules in one book, so it's a good value for that alone. They chose some good ones, too. Forge of Fury is a fantastic 3rd edition dungeon, for example, that is challenging and which is also easy to pull apart and adapt, since each of its five levels can server as a standalone dungeon. The conversions are good. One down side: Maps are a touch on the small side, it's not always easy to read distances with the tiny, tiny hexes. Otherwise, I don't have much criticism. I've already run two of these (or parts of two of them), and expect to run a few more. I've already gotten two months of play out of this book. No complaints!
B**N
A Well Recommended Resource for any Dungeon Master
This pre-published campaign material is a must have for any 5th Edition Dungeon Master looking for great content, but be warned that this campaign is not a complete narrative but rather a supplement of different dungeons thrown into a single book. I bought TFTYP to run in tandem with another campaign, "Tyranny of Dragons", so I could replace encounters with dungeons and further flesh out my storyline. My players have enjoyed the break in pace and I've benefitted greatly from the material within. I've given this material only 4 stars, however, because it's only as good as the party level at your table. If you're getting your hands on it and your players have already gotten past some of the recommended character levels, then you'll be left with running only a percentage of the entire book. I would have preferred that they release this compendium as separate encounter-style supplements that are appropriately priced. For what you're paying, you may end up spending more per session versus having a single campaign. That being said, it is worth buying, if only for the ideas within. You can steal from this book and patch together various dungeon components into an ongoing campaign. It's rife with great maps and is formatted beautifully. I'd recommend any DM buy this if they're looking to entice their table with some well-tested content that's sure to create excitement in your story.
Z**S
Overall a good time
So mine was slightly damaged in shipping, but I didn't care enough to get it replaced. It's not the sellers fault, but I want to disclose everything. The illustrations are nice. The book is bound well. Both are very standard for a WoC 5e book. The writing in it is concise and clear and the Sunless Citadel has been fun. This is a decent book for a new DM with little experience to pick up and run. My biggest complaint is that the numbering on the map isn't clear and I'm not sure how they decided to organize the rooms. It appears to be in a sequence that the party might follow, but you may need to flip around a lot. In the past I've tried running out of the abyss, and it was a difficult campaign to run. So I was expecting it. Please note that this book is much better laid out, and is accessible for new DM's. I would like it, if a creature came up in the book, it would include a reference to where the stat block could be found. Either in the Monsters Manual, or in this book. Though this could be written off as a lack of preperation on my part. Overall it has been fun running this with my group and I would recommend it for inexperienced DM's. Just remember preparation is advised.
C**S
Tales from the Yawning Portal is not just a blast, it’s a blast from the past!
I’ve been playing Dungeons and Dragons off and on since the early 80’s when my friends and I would play adventures all day and into the night! This is a great game and I honestly love it. This book is a compilation of adventures from those heady early days when my biggest concerns were how to afford more pizza, get gas for my car or what Alison sitting across from me in the lunch room was thinking…. This book bridges 5th edition with those amazing adventures that are now considered classics! Tomb of Horrors, White Plume Mountain and Against the Giants were some of my favorites and here they are now ready to be enjoyed again with a new generation. Am I gushing much? This book isn’t just for old nostalgic guys like me, but would be loved by newer players. I can’t say enough good about this book! Very glad they brought these “classics” back into the limelight!
S**.
Good product
Good product
Trustpilot
3 weeks ago
1 month ago